50 Fast Flash MX Techniques by Ellen Finkelstein PDF

By Ellen Finkelstein

ISBN-10: 0764536923

ISBN-13: 9780764536922

* 50 cool options that might take your Flash animations to the following point. contains themes corresponding to Simulating a 3D dice, developing an Explosion, development Letters from an photographs, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, development a User-response shape, placing a Flash motion picture onto a PDA.* Covers the newest Flash "X" liberate. almost all these results can be created with Flash 5.* 50 step by step easy methods to make your Flash five and Flash "X" animations extra outstanding, enticing, powerful, and enjoyable. contains a 32-page full-color insert highlighting the main dramatic visible methods.

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You can do them in any order or just look at the ones that interest you. The later chapters, especially Chapters 5, 6, and 7 make use of 2D animation, of course, but if you understand animation (motion and shape tweening as well as frame-by-frame animation), you don’t need to do the 2D animation techniques first. How do you decide which techniques you want to look at? First read the description of the technique and look at the figures. Then open the SWF file on the CD-ROM and see if you like it.

With the ripples layer selected, drag the ripples symbol from the Library onto the photo where you want to see the ripples. ■ Add a keyframe (F6) at Frame 45. Select all the frames and choose Motion from the Tween dropdown list of the Property inspector. ■ Click Frame 45 and then click the ripples. In the Color drop-down list of the Property inspector, choose Alpha and set the alpha to 0. ■ ■ If you’re having trouble seeing the ripples because of the photo, click the Eye column of the photo layer to hide it.

2. Between the left (top) and right (bottom) channel display is a narrow strip that controls the starting and ending points of a sound. Along this strip is a vertical bar at the beginning and the end of the sound. The Time In control is at the left edge of the sound and specifies the start of the sound. Drag it to the right to delete the beginning of the sound. The Time Out control is at the right edge of the sound and specifies the end of the sound. Drag it to the left to delete the end of the sound.

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50 Fast Flash MX Techniques by Ellen Finkelstein


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